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1. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Lvzbel Ixtab wrote: Pinky Feldman wrote: Crosi Wesdo wrote: I personally think i can use the dscan immunity to get cheap gankg more often that with a cloak. Also, its not very common to arrive on a gate and the person inside not know you ...
- by Pinky Feldman - at 2014.12.24 08:04:11
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2. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Crosi Wesdo wrote: I personally think i can use the dscan immunity to get cheap gankg more often that with a cloak. Also, its not very common to arrive on a gate and the person inside not know you are there. With a hostile in system its not unc...
- by Pinky Feldman - at 2014.12.23 23:47:47
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3. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
The d-scan immunity really won't give Combat Recons any extra capabilties over the current Force Recons in regards to ganking. Setting up inside of a plex: Combat Recon: Can setup inside of plex off d-scan with tackle mods overheated waiti...
- by Pinky Feldman - at 2014.12.23 23:28:18
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4. Sticky:[Kronos] Phoenix and Citadel Missiles - in Player Features and Ideas Discussion [original thread]
Freddie Merrcury wrote: TrouserDeagle wrote: wormholes are broken and irrelevant Thanks for your input. feel free to gargle my nuts. Anyway, where was I? Ranting i think. At this point, if these are the best we can expect for citadel to...
- by Pinky Feldman - at 2014.05.27 16:29:00
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5. Sticky:[Kronos] Factional Warfare Complex Improvements - in Player Features and Ideas Discussion [original thread]
While I wish that large outposts had gates, I just wanna say thank you CCP and fozzie for these iterations. You guy are awesome and I appreciate the time spent on a feature I didn't expect to get more changes. <3
- by Pinky Feldman - at 2014.05.09 12:24:00
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6. Sticky:[Rubicon] Electronic Attack Ships - in Player Features and Ideas Discussion [original thread]
Milton Middleson wrote: I have to agree with the people predicting extremely obnoxious linked kiting setups. In the context of solo frigate battles, range control and ewar >>> everything else. The only thing you'll need to worry about ...
- by Pinky Feldman - at 2013.10.02 22:21:00
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7. Brainstorm: How to make Eve bigger then WoW ? - in Player Features and Ideas Discussion [original thread]
Maximus Andendare wrote: Mole Guy wrote: to be bigger than wow, we would need to get rid of having to "earn" money, get rid of loosing ships from pvp and make it towhere its more a game and not a simulation. This is sort of the point of it ...
- by Pinky Feldman - at 2013.09.13 21:36:00
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8. Sticky:[Odyssey 1.1] Jump Clone timer reduction skill - in Player Features and Ideas Discussion [original thread]
Destoya wrote: Thanks Obam... Rise! He was supposed to bring solo back..he said things would be different..
- by Pinky Feldman - at 2013.08.05 16:25:00
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9. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Aplier Shivra wrote: So, I've seen this touched upon a little bit in the past 14 pages. It is looking like after this change, beams will be stepping on the territory of pulse's T2 ammo, while doing more dps with all other ammo types. Some quick...
- by Pinky Feldman - at 2013.07.23 22:29:00
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10. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
Kesi Raae wrote: You pay for all that damage and tracking on beams with the crappy cap use. If they were made to have less cap issues and lowered the damage or tracking to compensate they'd be treading on the toes of rails which would be borin...
- by Pinky Feldman - at 2013.07.18 21:50:00
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11. [Odyssey 1.1] Medium Rail, Beam and Artillery rebalance - in Player Features and Ideas Discussion [original thread]
As has been said already, medium beams really need some cap love similar to the one that large beams got. The smaller cap reservoir and cap boosters that cruisers get compared to BS really kills any viability. The tracking of long range medium gu...
- by Pinky Feldman - at 2013.07.18 20:42:00
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12. Sticky:[Odyssey] Tech 1 Battleships - Build Costs - in Player Features and Ideas Discussion [original thread]
I honestly think this is one of those situations where the Tier system actually worked somewhat and personally, I don't like the thought or mentality that BS are end game ships. They may be "end game" in regards to the skill requirements, but in t...
- by Pinky Feldman - at 2013.05.03 19:31:00
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13. Frighter "unfair rules" - in Player Features and Ideas Discussion [original thread]
Zan Shiro wrote: Example: Security conscious null sec corps on massive logistic ops will give the freighters an escort fleet of some kind. Escort fleet protects the freighters at midpoints if neede be, the eventual low sec/high sec interface ...
- by Pinky Feldman - at 2013.04.12 17:12:00
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14. Frighter "unfair rules" - in Player Features and Ideas Discussion [original thread]
Powers Sa wrote: Pinky Feldman wrote: But don't you think that its a bit broken that I can take my freighter, walk away from my computer, and while i'm gone lose it to an extremely well oiled, well organized machine, that understands game ...
- by Pinky Feldman - at 2013.04.10 00:23:00
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15. Frighter "unfair rules" - in Player Features and Ideas Discussion [original thread]
Powers Sa wrote: Steel Roamer wrote: Goons gank empty freighters. I stopped using mine, there's no point to even bother. CCP has stated before, bumping ships forever with throwaway toons (They keep aggressing you with noobships, and when...
- by Pinky Feldman - at 2013.04.09 23:32:00
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16. Frighter "unfair rules" - in Player Features and Ideas Discussion [original thread]
Cameron Cahill wrote: Viden Anzomi wrote: I would like to say one thing. This topic is a reflection on the game mechanics. I'm not against principilen gank mechanics. - The second character with web is acceptable tactic, I know her - Carry ...
- by Pinky Feldman - at 2013.04.09 23:23:00
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17. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
El Geo wrote: ConranAntoni wrote: SFI change is fine, people just need to stop expecting an automatic iWin boat. ****, friend of mine active tanked it and kills plenty of dumbass' with it, just stop being terrible people. Use it properly i...
- by Pinky Feldman - at 2013.04.02 15:13:00
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18. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Kagura Nikon wrote: Pinky Feldman wrote: Liang Nuren wrote: So, but the thing about it is that a 1400mm Nado and a Muninn have nowhere near the same tracking. -Liang 1400 Tornado with tracking ammo tracks better than a Muninn with Tre...
- by Pinky Feldman - at 2013.04.02 15:10:00
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19. Sticky:[Odyssey] Attack Battlecruiser balance pass - in Player Features and Ideas Discussion [original thread]
Liang Nuren wrote: But a 1400 Nado doesn't track better than a Muninn with Tremor. Not by any stretch of the imagination.... I think you fundamentally misunderstand how the tracking formula works. -Liang So you have absolutely no thoughts o...
- by Pinky Feldman - at 2013.04.02 14:54:00
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20. Sticky:[Odyssey] Faction Navy Cruisers - in Player Features and Ideas Discussion [original thread]
Flyinghotpocket wrote: Pinky Feldman wrote: Templar Dane wrote: Liang Nuren wrote: What's that? You can't find medium laser brawling ships? - Maller (Brawler) - NAugoror (Brawler) - Harbinger (Brawler) - Absolution (Brawler) - Devoter ...
- by Pinky Feldman - at 2013.04.02 07:29:00
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